#pragma once

#include "../../Common/d3dApp.h"
#include <DirectXColors.h>


class HelloWorldD3DAPP : public D3DApp
{
public:
	HelloWorldD3DAPP(HINSTANCE hInstance);
	~HelloWorldD3DAPP();

	virtual bool Initialize() override;

private:
	virtual void OnResize() override;
	virtual void Update(const GameTimer& gt) override;
	virtual void Draw(const GameTimer& gt) override;
};

